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About Me.

My name is Nicolas Han a 3D environment artist for games pursuing a high quality of both aesthetics and visual storytelling. 

My goal is to make memorable environments that captivate audiences and allow them to truly immerse themselves in them.

Summary of Skills

Gnomon School of VFX – Los Angeles, CA, 2021-2024

Bachelor of Fine Arts in Digital Production

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University of Southern California, Los Angeles, CA 2017-2021

Bachelor of Science Business Administration 
Honors: Dean’s List

3D Asset Creation

  • Strong visual and technical understanding of 3D modeling, texturing, and set dressing with Maya and Zbrush

  • Clear understanding of creating props and weapons for games

  • Solid knowledge of High to Low resolution baking pipeline for modular asset creation

Communication

Texturing and Unreal

  • Ability to create realistic textures from scratch

  • Understanding of layer blending and shaders creation within Unreal engine

  • Trim sheets creation and implementation into a model and engine

  • Set dressing for story driven compositions

Education

  • Strong communication and time management skills

  • Fast and adaptive to new technologies and software

  • Seek constant feedback

  • Meticulous

  • Efficient problem solver

  • Likes to work within constraints and pushing its limits

Software Used

All Images © Copyright Nicolas Han. All rights reserved.

Nicolas Han Art | Environments

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